The War
Headlines
Movies
Screenshots
Alliance Community
2011: We're Back!

Alliance: The Silent War

Community Forums for Alliance: The Silent War
It is currently Thu Jul 09, 2020 2:02 am




Post new topic Reply to topic  [ 616 posts ]  Go to page Previous  1 ... 26, 27, 28, 29, 30, 31  Next
Author Message
PostPosted: Fri Aug 26, 2011 9:25 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
AllianceEric wrote:
Higher realism settings will have more physical reactions to being shot and lower realism settings will be more forgiving.

1st person animations will be more detailed than 3rd person ones (easier on the networking layer, artists, & programmers). You will not see individual magazines (that are accurately used and removed) on our characters. Maybe someday though.

Finally, Alliance will not have instant grenade throws. They will be a weapon that you'll have to switch to first, as you need both arms free and unencumbered to pull the pin and throw it accurately. It's funny that games have actually gotten less realistic in that sense for grenades. That used to be the normal behavior for FPSes and now it's all that instant crap. What's amusing is that you also hear constant bitching about how overpowered grenades are and how much nade spam there is, yet nobody puts two and two together. Yes, making it unrealistically trivial to throw a powerful grenade results in more of them being thrown. Shocking... :)

The game that most realistically portrayed grenades (amongst other things) was a Half Life mod called The Trenches (TT). As a rifle man you had three weapons - your rifle, your bayonet and a grenade. In order to throw a grenade you'd have to select it first (either by hitting a key or scrolling on your mouse), at this point you'd move your rifle to your other hand and remove the pin from the Mills bomb or unscrew the bottom of the stick grenade. You could then just throw it and the spoon from the mills bomb would fly off making a noise (stick grenade didn't make any noise iirc), or you could prime it by pressing the alternate fire button and then throwing it.

The only thing I didn't like about it was that grenades went like 20 feet at max.

That process was a bit much in my opinion - nifty but cumbersome at times.

To be perfectly honest, my favourite implementation of grenades was in the original Call of Duty and United Offensive. Had to select them, and then just click to throw, hold down left mouse button and click right mouse button to prime (only in UO). Somewhat realistic, and yet not cumbersome enough to impact gameplay significantly.

_________________
Image
Head of Zombie Suit Manufacturing, Supplying Guns to the Mentally Stable, Lead Researcher for Weapons, Grand Requisitioner, and Master Keeper of the NZG Armoury.
Whatever happens, we have got
The Maxim gun, and they have not.


Top
 Profile  
 
PostPosted: Sat Aug 27, 2011 12:21 am 
Offline
Four Star General
User avatar

Joined: Fri May 12, 2006 5:05 pm
Posts: 1071
Location: New York, NY
Never played them but sounds similar to how they're designed for Alliance. After selecting them, left mouse down will just pull the pin and mouse up will throw it (releasing the spoon in the process). The right mouse could also be used pre-throwing to start it cooking (obviously only if the specific grenade model can be separately armed and cooked like modern pineapple grenades). Throw distance will match however far a strong soldier can actually throw one. There will also be a user pref to have pin removal and spoon release both happen together on mouse down.

_________________
Alliance Developer, Sox34's not-so-secret identity, & NZG Central Command
"Quidquid latine dictum sit, altum sonatur." — Unknown Philosopher


Top
 Profile  
 
PostPosted: Fri Sep 09, 2011 1:51 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
What about sprinting? Will it depend on the realism settings. Physical training is a huge part of most soldier's training. Im not exactly a navy seal and I can jog at a fast pace for ~6 minutes.

_________________
Go pioneers!

Image


Top
 Profile  
 
PostPosted: Fri Sep 09, 2011 3:20 pm 
Offline
Four Star General
User avatar

Joined: Fri May 12, 2006 5:05 pm
Posts: 1071
Location: New York, NY
Sprinting will also be handled in an organic fashion. There will not be an arbitrary short sprint distance (think DoD, etc), nor will you be able to sprint perpetually. You will be able to sprint for a while, but you'll then begin to tire and slow down until you are eventually just jogging. The resulting increase in breath & heart rate from doing so would factor in as well (so your precision stability will increase as you calm down).

_________________
Alliance Developer, Sox34's not-so-secret identity, & NZG Central Command
"Quidquid latine dictum sit, altum sonatur." — Unknown Philosopher


Top
 Profile  
 
PostPosted: Fri Sep 09, 2011 6:04 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
Ah, nice to hear. So briefly going back to reloading, will you be able to choose which kind of ammo you reload?

What about progressive reloading? So, for example if you just manage to insert a new magazine but then you see someone coming up on you and you have to switch to your sidearm to take them out, will you have to do whatever the particular weapons requires to complete the reload before you can start sending rounds downrange?

I've seen various ammo holders.. Like thse
Image

I've even seen some magazine carriers that are attached to the weapon itself
Image

Any chance of seeing things like this? Double magazines even?

_________________
Go pioneers!

Image


Top
 Profile  
 
PostPosted: Sun Oct 23, 2011 4:47 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
Will there be an advantage to extending the stock on weapons that feature a collapsible stock (for example the uzi)?

_________________
Go pioneers!

Image


Top
 Profile  
 
PostPosted: Sat Dec 31, 2011 5:15 am 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
Wondering about something else.. Since alliance will be physically simulating everthing, does that mean that longer weapons will allow you to perform a melee attack from further away? Will the weight of the weapon factor into things?

_________________
Go pioneers!

Image


Top
 Profile  
 
PostPosted: Wed Jan 25, 2012 11:36 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 9:59 pm
Posts: 1027
Location: Houston, TX
#//neostyles.CD wrote:
Wondering about something else.. Since alliance will be physically simulating everthing, does that mean that longer weapons will allow you to perform a melee attack from further away? Will the weight of the weapon factor into things?


I think what you fail to realize is that everything takes code.

When you start adding in each and every little single tidbit that comes to mind all youre doing in the end is creating a nightmarish mess of code.

So many of your questions come across as vaguely foolish because you seem to assume that somehow All Things are magically possible, feasible and should be included.

k.i.s.s. :mrgreen:

_________________
Image
"Dream a little bit
This is the kush to your lighter"

The NZG Specialist, Stick Wielder, Shotgun Extraordinaire


Top
 Profile  
 
PostPosted: Thu Jan 26, 2012 10:49 am 
Offline
Captain
User avatar

Joined: Tue Jun 06, 2006 6:28 pm
Posts: 999
Location: Houston, Texas
Can I has akimbo m240b? Gotta be like all the cool kids like MW3










:roll:

_________________
-Leader of the DAP
-Head of Transportation
-Guinea Pig for the Entire NZG
Image
Image


Top
 Profile  
 
PostPosted: Thu Jan 26, 2012 1:11 pm 
Offline
Four Star General
User avatar

Joined: Wed May 17, 2006 6:14 am
Posts: 472
Location: New York, NY
Akimbo AC-130s.

Also, take it easy on Neo- may of his ideas have parallels on our actual work list....

or... don't. I suppose I shouldn't meddle too much in the ecosystem that evolves in every good forum! ;)

_________________
http://www.alliancethegame.com/update.php


Top
 Profile  
 
PostPosted: Thu Jan 26, 2012 9:03 pm 
Offline
2nd Lieutenant

Joined: Wed Dec 27, 2006 10:17 pm
Posts: 592
not everything 'takes code' in the way you imagine it. When the code has been set up to handle 3d collision for example, that code can be leveraged to detect hits on models when using melee. In that case the weapons length does play a role into its range in melee. Not saying that is the way its done in alliance though.

On this subject, I have always been more favored towards games that let you do what is possible, not necessarily practical. The idea of a video game holding your hand and telling you how to play just smacks of COD and the ilk that it is stereotypically associated with.

_________________
No sigs makes threads load faster!


Top
 Profile  
 
PostPosted: Fri Feb 24, 2012 10:22 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
I have often wished that games would do a better job of conveying the weight of weapons.. In most games, the weapons feel like feather weight objects made out of plastic. So, for example, if you kill someone who is running, if that weapon they were carrying flies of their hand and its a window, will it atleast crack the glass? Something as simple as an audible "thud" when someone swaps out a weapon with something they found and drops their previous one would go a long way I feel.

Also, going off the previous post if there is going to be weapon collision, then it would be neat if when you ran into things (such as a vase) while your weapon was out it would knock them over or something. I dont think any game so far has gone for this level of immersion.

_________________
Go pioneers!

Image


Top
 Profile  
 
PostPosted: Sat Feb 25, 2012 2:15 pm 
Offline
Four Star General
User avatar

Joined: Wed May 17, 2006 6:14 am
Posts: 472
Location: New York, NY
Good points. Thanks Neo.

_________________
http://www.alliancethegame.com/update.php


Top
 Profile  
 
PostPosted: Tue Feb 28, 2012 1:44 am 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
Hehe, thanks! Im basically trying to get down everything that that I wish was in shooters.. from the time i started playing them in around 2006. There's a ton of stuff, but it's all coming gradually. :)

_________________
Go pioneers!

Image


Top
 Profile  
 
PostPosted: Fri Mar 16, 2012 11:26 pm 
Offline
Private First Class

Joined: Sat Dec 24, 2011 8:34 pm
Posts: 22
Hey, could you please give us a percentage of completion, you said 40% a while ago. I am impatient and this game looks awesome by the way if you need another moderator for the forums I could help.


Top
 Profile  
 
PostPosted: Fri Mar 30, 2012 2:54 am 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
What about movement? Will we run faster going down hills? Sliding? ;)

_________________
Go pioneers!

Image


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 4:57 am 
Offline
Private First Class

Joined: Sat Dec 24, 2011 8:34 pm
Posts: 22
Will you release the engine later on at some point?


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 2:14 pm 
Offline
Four Star General
User avatar

Joined: Wed May 17, 2006 6:14 am
Posts: 472
Location: New York, NY
Hey gents. Sorry I've been a bit remiss as of late answering you guys. Here's an all-in-one:

Quote:
Hey, could you please give us a percentage of completion, you said 40% a while ago. I am impatient and this game looks awesome by the way if you need another moderator for the forums I could help.


I think that 40% number came from back in the day in '06, and was an aggregate number for the entire shrink wrapped release (besides, it was 30%. If I had said 40, I apologize, that was off.) Right now, it's very tough to say. On the one hand, we're further behind because the spec has changed significantly. HOWEVER, on the plus side, the spec has changed significantly :) . We're doing a much smaller multiplayer release this time which will be substantially easier to develop. So, in short, we're now further away from completing a much shorter project :) . To give you some tangible numbers, we should be getting something into your guys' hands this year, hopefully this summer. It will be part of the alpha testing process, so you'll have to really understand what it is you're playing (for example, if we're testing multiplayer functionality that week, the release might be very bare bones, graphically-speaking. We'll just be testing packets, latency, reliability, etc.)

Quote:
What about movement? Will we run faster going down hills? Sliding?


Yep, there should be elements of this. (Where in the release stage, I'm not sure, but it's on the whiteboard)

Quote:
Will you release the engine later on at some point?


Almost certainly.

_________________
http://www.alliancethegame.com/update.php


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 5:14 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
Any chance of new weapons being confirmed? :) I think we've all been brimming with curiosity as to whats been going on these last few months.

_________________
Go pioneers!

Image


Top
 Profile  
 
PostPosted: Fri May 18, 2012 2:09 am 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 9:59 pm
Posts: 1027
Location: Houston, TX
#//neostyles.CD wrote:
Any chance of new weapons being confirmed? :) I think we've all been brimming with curiosity as to whats been going on these last few months.


What he said :mrgreen:

_________________
Image
"Dream a little bit
This is the kush to your lighter"

The NZG Specialist, Stick Wielder, Shotgun Extraordinaire


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 616 posts ]  Go to page Previous  1 ... 26, 27, 28, 29, 30, 31  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group