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PostPosted: Tue Jan 23, 2007 10:14 am 
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I just watched part of a future weapons show which featured this grenade launcher, and I think its rly interesting. It not only can pack terrific punch, but also launches flares and camera's. It'd be an interesting weapon in game, and i was wondering if it would be included. It would be a good choice for a rather limited type of weapon, flares would look awesome at night, and who doesn't want a camera that parachutes?

now, with the camera, u need something to watch it with. this brings me to my next thought: interfaces. First thing that comes to my mind in modern combat in terms of interface are military pda's. it serves as a map, communication device, and has other useful purposes. more and more pda's are being used in games to represent menu's or to present data to a player. if u play lost planet for the xbox 360, u will see what i mean.

while a pda is all fine and dandy for modern combat, what about interfaces for past soldiers? Well, if u play operation flashpoint, valuable mission information and your map come in a realistic form as a briefing document and a map with a compass. something along these lines would be cool for past era interfaces.

finally, ive been thinking about how this game is basically a fpss, First Person Shooter Simulation, (trademark :D ). in other simulation games, there are often manuals and such that not only convey the basics of gameplay, but also the more advanced details and functions of the game. Thanks to the magic that is PDF files, games can now come with pages of electronic info. now, for alliance, this could serve two purposes:
purpose #1 would be gun information. Basically, the information from the warstudio collected in a single volume so that a person can access the info easily.
purpose #2 would be to add more military background and flavor to the game, which would definately be useful for immersing the player as well as making the game distinct

i know some of this may be kind of out there, and would of course require more effort. however, i think a game like alliance deserves to stand out and be the best.


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PostPosted: Tue Jan 23, 2007 5:56 pm 
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most games have had real troubles with launchable grenades because they are so easy to use, and many people tend to fire their few launchable grenades BEFORE using their bullets.

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PostPosted: Wed Jan 24, 2007 7:14 am 
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agreed, grenade launchers are definatly over used!
but sooooo fun

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PostPosted: Wed Jan 24, 2007 2:49 pm 
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Grenade launchers have their place in combat, but very few games have implemented them very well. The one thing I can only wish for is that only a limited number of people are allowed to carry GLs and that the arming distance is realistic and not 10 feet like in most games.


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PostPosted: Wed Jan 24, 2007 4:02 pm 
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I think I'd like damage code with shrapnel rather than just concentric rings of higher and higher damage.

I'd also like an appropriately small lethal radius for a launched grenade.

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PostPosted: Wed Jan 24, 2007 5:09 pm 
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to fix grenade launchers, i think they should be really innacurate at long range. i remember on aa on levels like bridge where grenades would land very close to where the firer intended, even though it was accross half the level.
to limit this gun, there can be several methods. method a is that the ammo is limited to maybe 12 rounds total, between grenades and other types of rounds. smokes, flares, flashbangs, etc. the grenades should be less damaging in open areas, and if someone carried it, they would really only be able to cary lighter weapons and equipment.
i hope this game would be used for emplacement clearing, support, and shooting into windows. also, it would be effective against light vehicles and groups of enemies.
its weaknesses would be its accuracy really tapers off do to the heavy weight of the projectile, its less aerodynamic, and has less velocity. it would have a slow rate of fire, and not very effective in an open area.
i would think that this weapon would be carried by someone with an mp5 or some other light assault weapon, and would most likely carry one clip (i believe its 6 rounds in a clip, dont quote me) of grenade rounds, and a selection of other rounds based on what the person wants, but they could cary all grenades or all specialties.


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PostPosted: Wed Jan 24, 2007 8:33 pm 
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Oh... speaking of grenades, working ladder sites please.

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PostPosted: Wed Jan 24, 2007 10:12 pm 
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spm1138 wrote:
Oh... speaking of grenades, working ladder sites please.



Indeed.



I hope its not like in AA where you just had to eyeball it...

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PostPosted: Wed Jan 24, 2007 11:00 pm 
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spm1138 wrote:
Oh... speaking of grenades, working ladder sites please.
Definitely

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PostPosted: Thu Jan 25, 2007 2:35 am 
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spm1138 wrote:
Oh... speaking of grenades, working ladder sites please.


And no reticule of any form, just the 3D ladder sights.


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PostPosted: Fri Jan 26, 2007 12:38 am 
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yea, and lets also have a tungsten cored steel round thats solid metal meant for picking off that pesky guy behind that wall ...

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PostPosted: Mon Feb 19, 2007 6:51 pm 
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Quote:
most games have had real troubles with launchable grenades because they are so easy to use, and many people tend to fire their few launchable grenades BEFORE using their bullets.

Solution :
There should be a limited amount of grenades in your inventory, as opposed to having a few grenades per magazine.

Quote:
Oh... speaking of grenades, working ladder sites please.

What's a ladder site?

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PostPosted: Mon Feb 19, 2007 7:01 pm 
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Ladder sight on a grenade launcher:

http://world.guns.ru/grenade/gl06-e.htm

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PostPosted: Mon Feb 19, 2007 7:04 pm 
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Huh...

It's the things in Joint OPps that I never figured out how to use. Damn, nade launchers were so much fun in joint ops. Jus t sitting on your side of the map raining down nades in the enemy base's general direction. Never hit anything but they was good....

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PostPosted: Mon Feb 19, 2007 9:00 pm 
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JO probably did them wrong.

Ideally you need a setting ingame for range which means either a 3D model of a range of sprites for different ranges.

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PostPosted: Mon Feb 19, 2007 9:27 pm 
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Sprites suck. :o Sure, the grenades in JO weren't realistic but their arc made them a a lot of fun.

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PostPosted: Tue Feb 20, 2007 3:40 pm 
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JO was the clumsiest game I have ever played but DAMN was that a fine game. No other game guarenteed me 200+ sniper kills each map.


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PostPosted: Wed Feb 21, 2007 1:51 pm 
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JO i think was one of the greatest concepts of a military fps since AA. it combined enough realism and gameplay to make it a fun game. however, i think the follow-up was kind of lame, and i think the game itself could have been polished a little. if there were to be a JO 2, tho, id buy it.
but to be back on target, in terms of ladder sights, thats very similar to the sights we have already seen on the FN FAL on the video, so chances are that will occur if grenade launchers are in game.


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