The War
Headlines
Movies
Screenshots
Alliance Community
2011: We're Back!

Alliance: The Silent War

Community Forums for Alliance: The Silent War
It is currently Sun May 24, 2020 11:14 pm




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Sat Jan 13, 2007 8:07 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
Whether it's a gas grenade launced from an M203 or a flamethrower, these type of weapons make for very interesting stratagies.

I suggest the ability to choose gas grenades for your underbarrel or deedicated grenade launcher.

Speaking of which.. we should be able to carry multiple grenade types.
Say, if there are 5 types of grenades for the underbarrel, we should be able to carry 15 in total. How we use that limit is up to us. It could be 5 of 3 types or 15 of one type.

Just something to think about. :)

_________________
Go pioneers!

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 13, 2007 8:10 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
I do believe multiple types of ammunition are planned, so I don't see why that couldn't be extended into launched grenades.

However, it has been confirmed that flamethrowers will not be added due to the sheer amount of hardware power needed to make a realistic flamethrower.

_________________
Image
Head of Zombie Suit Manufacturing, Supplying Guns to the Mentally Stable, Lead Researcher for Weapons, Grand Requisitioner, and Master Keeper of the NZG Armoury.
Whatever happens, we have got
The Maxim gun, and they have not.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 13, 2007 8:22 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
DerMann wrote:
I do believe multiple types of ammunition are planned, so I don't see why that couldn't be extended into launched grenades.

However, it has been confirmed that flamethrowers will not be added due to the sheer amount of hardware power needed to make a realistic flamethrower.

How about teh gas grenades? I can't wait to launch one into a room. :twisted:

Flamethrowers are pretty easy to do on paper. Just need particles.

http://youtube.com/watch?v=GgYpRpiZmf0

_________________
Go pioneers!

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 13, 2007 8:28 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
As I said, the different types of ammuntion should extend into launched grenades.

Particles are would rape performance. Each particle has to be rendered individually. Believe me, I'd love a flamethrower, but it's not doable.

_________________
Image
Head of Zombie Suit Manufacturing, Supplying Guns to the Mentally Stable, Lead Researcher for Weapons, Grand Requisitioner, and Master Keeper of the NZG Armoury.
Whatever happens, we have got
The Maxim gun, and they have not.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 13, 2007 8:33 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
Well flamethrowers have been done before.

_________________
Go pioneers!

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 13, 2007 8:52 pm 
Offline
Master Sergeant
User avatar

Joined: Mon Jan 08, 2007 2:02 pm
Posts: 301
Not especially well.

What gas are you thinking of specifically?

CS and CN Gas are probably about your lot realistically.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 13, 2007 8:58 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
Sox on flamethrowers:
Sox34 wrote:
Probably not, as rather than just implementing a new skin, it is its own completely unique weapon in functionality as well.


Also, here's an older thread about flamethrowers:

http://alliancethegame.com/community/vi ... amethrower

_________________
Image
Head of Zombie Suit Manufacturing, Supplying Guns to the Mentally Stable, Lead Researcher for Weapons, Grand Requisitioner, and Master Keeper of the NZG Armoury.
Whatever happens, we have got
The Maxim gun, and they have not.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 13, 2007 10:43 pm 
Offline
Sergeant Major
User avatar

Joined: Tue Nov 14, 2006 10:30 pm
Posts: 431
Location: Hot, hot FL
DerMann wrote:
Particles are would rape performance. Each particle has to be rendered individually. Believe me, I'd love a flamethrower, but it's not doable.


I had a question that is related to the tech behind one in a game, even if there isn't going to be one implemented.

I am not as well versed in how games work behind the scenes as some of you guys are, I admit that. I had thought there was a certain kind of technology 'trick' to allow tons of particles that didn't need to be rendered individually. I am not really sure on the specifics on that as I tend to not understand it. I am thinking it's sort of like how bump mapping works on flat surfaces.

Ah, I am an idiot when it comes to how this kinda stuff works. Could of sworn I saw some sort of neat tech demo that had talked about this...

_________________
!!


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 13, 2007 10:46 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
Flamethrowers have beem featured in many games. It would be perfectly possible.

I'm confused as to why the aversion is merely due to actual new weapon functionality..


edit : DONT FORGET ZYKLON B

_________________
Go pioneers!

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 1:06 am 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 9:59 pm
Posts: 1027
Location: Houston, TX
.:}_50cA{_|neostyles:. wrote:
Flamethrowers have beem featured in many games. It would be perfectly possible.

I'm confused as to why the aversion is merely due to actual new weapon functionality..


edit : DONT FORGET ZYKLON B



Did you read the thread as to why flamethrowers are highly unprobable in Alliance at all, Fear?

_________________
Image
"Dream a little bit
This is the kush to your lighter"

The NZG Specialist, Stick Wielder, Shotgun Extraordinaire


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 1:24 am 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
Spiffinz wrote:
.:}_50cA{_|neostyles:. wrote:
Flamethrowers have beem featured in many games. It would be perfectly possible.

I'm confused as to why the aversion is merely due to actual new weapon functionality..


edit : DONT FORGET ZYKLON B



Did you read the thread as to why flamethrowers are highly unprobable in Alliance at all, Fear?

DerMann already told me that it was technologically infeasable.I disagree.

Crysis has scenes with thousands of particles.

_________________
Go pioneers!

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 10:34 am 
Offline
Captain
User avatar

Joined: Tue Jun 06, 2006 6:28 pm
Posts: 999
Location: Houston, Texas
.:}_50cA{_|neostyles:. wrote:
Spiffinz wrote:
.:}_50cA{_|neostyles:. wrote:
Flamethrowers have beem featured in many games. It would be perfectly possible.

I'm confused as to why the aversion is merely due to actual new weapon functionality..


edit : DONT FORGET ZYKLON B



Did you read the thread as to why flamethrowers are highly unprobable in Alliance at all, Fear?

DerMann already told me that it was technologically infeasable.I disagree.

Crysis has scenes with thousands of particles.


Dermann gave you plenty of awnswers....read the thread he posted...if sox says they arent putting a flamethrower in.....they arent! There could be plenty of reasons they the team doesnt want to....

_________________
-Leader of the DAP
-Head of Transportation
-Guinea Pig for the Entire NZG
Image
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 2:26 pm 
Offline
2nd Lieutenant

Joined: Wed Dec 27, 2006 10:17 pm
Posts: 592
two things for you fear:
1: different game- differnt engine- different capabilities, and no flame thrower in any game has ever looked good and realistic, so they dont want to put a corny arse flamethrower ingame.
2: i should smack you silly for suggesting zyklon b gas, the same kind used in ww2 to murder millions of people. what, you want to have some murderous little fantasies filled out by this game? i could only imagine how jack tomphson would take this, "oh noes, they put the exact same kind of poisonous gas from ww2 used for genocide in the game, they must be nazi's!".

please, poisonous gas is NEVER used in an underbelly nade launcher, you would have to be an idiot to do that, the maximum range of a underbelly wouldent be far enough for you to be absolutly shure that the wind wont carry any of that stuff to you. also poisonous gas is stooopid, as NOONE uses it anymore, perhaps for a battle in ww1, however much of that will be in the game. but beyond that, please, dont even suggest it.

_________________
No sigs makes threads load faster!


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 4:36 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
Quote:
2: i should smack you silly for suggesting zyklon b gas, the same kind used in ww2 to murder millions of people. what, you want to have some murderous little fantasies filled out by this game? i could only imagine how jack tomphson would take this, "oh noes, they put the exact same kind of poisonous gas from ww2 used for genocide in the game, they must be nazi's!".

That's complete BS. You could also say "I can't believe that they are including the M16, the gun that was used to kill thousands of Vietnamese people in war" or "I can't belive the are including the AK47, the gun that terrorists use to kill many innocent people."

Morality has no place in an FPS game.

_________________
Go pioneers!

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 5:52 pm 
Offline
2nd Lieutenant
User avatar

Joined: Sun May 28, 2006 2:54 pm
Posts: 592
fear what the fuck is with you and pointless arguments anyway

it's been said by sox himself no flamethrower there for argueing is pointless

they don't make genades with poison gas it would be to dangerous to ones own troops

the best you could hope for is smoke grenades or tear gas

smoke grenades are infact toxic if you stay in the smoke long enough

_________________
Image
Image
Image
Sox's assistant and the number one grunt of the NZG
don't mess with a nation that needs medication


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 6:16 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 9:59 pm
Posts: 1027
Location: Houston, TX
darkdragon wrote:
fear what the fuck is with you and pointless arguments anyway

it's been said by sox himself no flamethrower there for argueing is pointless

they don't make genades with poison gas it would be to dangerous to ones own troops

the best you could hope for is smoke grenades or tear gas

smoke grenades are infact toxic if you stay in the smoke long enough



Indeed. =|

_________________
Image
"Dream a little bit
This is the kush to your lighter"

The NZG Specialist, Stick Wielder, Shotgun Extraordinaire


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 6:18 pm 
Offline
Lieutenant Colonel
User avatar

Joined: Sat May 27, 2006 11:22 pm
Posts: 1826
Location: Hayward, Cali
It's no pointless. The type of weapon in question would make a very nice addition to the gameplay.

How about incendiary grenades?

Quote:
Incendiary grenades produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The filler is 600 to 800 grams of thermate (TH3), which is an improved version of the World War II-era thermite. The chemical reaction that produces the heat is called a "thermite reaction." In this reaction, aluminum metal and iron oxide (rust) react to produce iron and aluminum oxide. This reaction produces a tremendous amount of heat, burning at 2200 degrees Celsius (4000 degrees Fahrenheit). A thermite grenade can melt together the metallic parts of an object. This makes incendiary grenades such as the AN-M14 useful for destroying weapons caches, artillery units, and vehicles. Other advantages of thermate include its ability to burn through a 1/2-inch (12.7 mm) steel plate, and that an external oxygen source is not needed to sustain the reaction. Because of this, an AN-M14 can burn underwater.

White phosphorus (also used in smoke grenades; see above) can also be used as an incendiary agent. It burns at a temperature of 2800 °C (5000 °F).

Thermite and white phosphorus cause some of the worst and most painful burn injuries because they burn so quickly and at such a high temperature. A single lit particle can burn through skin, nerves, muscles and even bones. In addition, white phosphorus is very poisonous: a dose of 50-100 milligrams is lethal to the average human.

With the phosphurus, it sounds like it create a fire for atleast a minute, which could be very beneficial to the gameplay.

_________________
Go pioneers!

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 6:29 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 9:59 pm
Posts: 1027
Location: Houston, TX
.:}_50cA{_|neostyles:. wrote:
It's no pointless. The type of weapon in question would make a very nice addition to the gameplay.

How about incendiary grenades?

Quote:
Incendiary grenades produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The filler is 600 to 800 grams of thermate (TH3), which is an improved version of the World War II-era thermite. The chemical reaction that produces the heat is called a "thermite reaction." In this reaction, aluminum metal and iron oxide (rust) react to produce iron and aluminum oxide. This reaction produces a tremendous amount of heat, burning at 2200 degrees Celsius (4000 degrees Fahrenheit). A thermite grenade can melt together the metallic parts of an object. This makes incendiary grenades such as the AN-M14 useful for destroying weapons caches, artillery units, and vehicles. Other advantages of thermate include its ability to burn through a 1/2-inch (12.7 mm) steel plate, and that an external oxygen source is not needed to sustain the reaction. Because of this, an AN-M14 can burn underwater.

White phosphorus (also used in smoke grenades; see above) can also be used as an incendiary agent. It burns at a temperature of 2800 °C (5000 °F).

Thermite and white phosphorus cause some of the worst and most painful burn injuries because they burn so quickly and at such a high temperature. A single lit particle can burn through skin, nerves, muscles and even bones. In addition, white phosphorus is very poisonous: a dose of 50-100 milligrams is lethal to the average human.

With the phosphurus, it sounds like it create a fire for atleast a minute, which could be very beneficial to the gameplay.



Uhhh, no it wouldnt.


White phosphorus was only used for concealement purposes.


And incendiary grenades were never meant to be used in an anti-personel role, their purpose is to disable equipment and the like.

Unless there will be a mission or gametype that invovles disabiling something, I see no need for them to be included.

_________________
Image
"Dream a little bit
This is the kush to your lighter"

The NZG Specialist, Stick Wielder, Shotgun Extraordinaire


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 6:41 pm 
Offline
2nd Lieutenant
User avatar

Joined: Sun May 28, 2006 2:54 pm
Posts: 592
incendiary grenades are pefect for throwing down the berrel of a arttlery peice




and yes i can't spell for shit so sue me

_________________
Image
Image
Image
Sox's assistant and the number one grunt of the NZG
don't mess with a nation that needs medication


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 14, 2007 8:50 pm 
Offline
2nd Lieutenant

Joined: Wed Dec 27, 2006 10:17 pm
Posts: 592
sure, i would really like to see you fire a poison smoke nade into a building then go in after that to clear the building.. :? , poisonous gas has been banned since when? i forget, long time ago. now the reason i said that about zyklon b is that it was ONLY used as a gas to commit mass genoicde of innocent civilians. just say mustard gas if you want a poisonous gas without many politicial implecations. also zyklon b took i beleive,8 to 10 minutes to kill somone, which would make for an extremely horrible death in a gas chamber, however ingame the person in question is more like to charge out of the room and execute you with his sidearm.

and yes, morality has its place ingame, if you knew alot of real wars, dead civilians, women and childrens bodies, often litter the streets due to bombings and fighting. ever seen a ww2 fps with dead and mangeled corpses of children? no, and you wont.

_________________
No sigs makes threads load faster!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group