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 Post subject: Bullet Physics
PostPosted: Thu Mar 08, 2007 2:14 pm 
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Im sorry if someone has already posted a thread on this topic but I was wondering if you guys are gonna give the projectiles physics and make them drop off after a certain distance? Since this would make gameplay alot more realistic and fair offline and online.

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 Post subject:
PostPosted: Thu Mar 08, 2007 2:27 pm 
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They are. They are also adding fragmentation I believe.

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 Post subject:
PostPosted: Thu Mar 08, 2007 2:49 pm 
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ahh thats kick ass

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 Post subject:
PostPosted: Thu Mar 08, 2007 5:34 pm 
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that is the all primis of this game it seems is the relistic guns

if i'm not mistake it's the Gran Turismo for guns as one of the devs said

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 Post subject:
PostPosted: Fri Mar 09, 2007 2:56 pm 
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ya, but if im not mistake you can't crash cars in Gran Turismo, that would be something like you can shoot someone but you can never hit it :P

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 Post subject:
PostPosted: Fri Mar 09, 2007 4:53 pm 
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im starting to wonder about cover penetration, and maybe reflection of bullets. ive now seen .50cal bullets make swiss cheese of concrete and steel, and i wonder if this will be incorporated with a few weapons


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 Post subject:
PostPosted: Fri Mar 09, 2007 9:42 pm 
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I hope they incorporate some kind of penetration mechanism. It sucked when you were shooting at the Japanese in MOHPA but you couldn't punch through a wee sheet of tin with a rifle.

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ive now seen .50cal bullets make swiss cheese of concrete and steel


.50 BMG will turn a concrete cinder block into swiss cheese but so will 30-06. You don't want to try to bust through a bunker with either. It all depends on the thickness. Same with the steel, plus the kind of steel and its heat treatment.

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