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 Post subject: Bayonets
PostPosted: Mon Mar 26, 2007 11:06 pm 
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Hey, do you guys think it'd be possible to get bayonets(fixed bayonets) included in the game, I've always wanted to run up to some1 in a game and instead of a bash, stab them w/ my bayonet... pretty please. :shock:

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 Post subject: Re: Bayonets
PostPosted: Mon Mar 26, 2007 11:36 pm 
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Beryl 96 wrote:
Hey, do you guys think it'd be possible to get bayonets(fixed bayonets) included in the game, I've always wanted to run up to some1 in a game and instead of a bash, stab them w/ my bayonet... pretty please. :shock:


Yeah I loved doing that in dod 1.3 :D

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 Post subject:
PostPosted: Tue Mar 27, 2007 2:51 am 
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If you're gonna bring DoD into it, the Garand/K43 smack is about ten times more satisfying than the bayonet kill. *WHABONK*

:lol:


Still, bayonets would be pretty fun, and a somewhat stealthier kill I'd think. Were they discussed earlier? I thought so, but I could be off.

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 Post subject:
PostPosted: Tue Mar 27, 2007 6:00 pm 
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2 ft mosin bayonet ftw.


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 Post subject:
PostPosted: Thu Mar 29, 2007 12:51 am 
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only if i can mount a bayonet on my anti tank rifle... dont think i wont!

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 Post subject:
PostPosted: Mon Apr 09, 2007 5:04 pm 
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Actually, WW1 Mosin-Nagants had to be used with the bayonet, since that's where the sight was.

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 Post subject:
PostPosted: Mon Apr 09, 2007 6:19 pm 
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car2nage wrote:
Actually, WW1 Mosin-Nagants had to be used with the bayonet, since that's where the sight was.



Uhhh... I don't think so. The sights certainly aren't on the bayonet. I believe you are thinking of the m44, which was said to be more accurate with the bayonet extended.

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 Post subject:
PostPosted: Tue Apr 10, 2007 5:39 pm 
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Oops... :oops: What I meant was that the rifle was zeroed for use with the bayonet. Taking it off would require it to be re- zeroed.

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 Post subject:
PostPosted: Wed Apr 11, 2007 12:03 am 
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that shouldn't be a big deal, as long as you keep the same sigh picture when you fire, you should be set.

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